FEZ Save File Editor






SaveData:
Note: const value (6)

Note: DateTime.Now.ToFileTimeUtc()







Note: used to keep track of some of Dot's tutorial text; key is GameText key, and value should only ever really be true
OneTimeTutorials:

Note: current level name

Note: Viewpoint is saved as int

Ground:





Note: used for big hub warp gates; includes NATURE_HUB by default
UnlockedWarpDestinations:







Maps:

Note: ActorType is saved as int
Artifacts:

EarnedAchievements:

EarnedGamerPictures:



GlobalWaterLevelModifier:

Note: only exists if HasValue







Note: level name -> LevelSaveData
World:



Note: play time, in ticks (for reference, there are 10000000 (ten million) ticks in a second)

Note: Should only be true if the save file exists, but the save data is clear